Lethal Enforcers II has the same concept. To complicate matters even more, innocent civilians decide to pop up as well. I swear some can take one to two seconds before you take damage whereas others fire as soon as they appear and unless you know exactly where they are going to appear, there is no way to dispatch them in time. The problem here is I do not think every enemy has the same timer before they start shooting you. Does not sound too bad right? I mean, you do have a gun and the screen is only so big. Like other games of this genre, bad guys will pop out from behind things and it is your job to shoot them within a certain time frame of they will start shooting you. The game has three difficulty settings, although I find all of them pretty damn hard. Sure you can pick up additional guns along the way, but like Lethal Enforces II, if you get hit once, just once, you loose the gun and go back to your base weapon. Despite enemies with submachine guns, rocket launchers, and more, you start with a pathetic six shooter. You start as a cop in Chicago (although there is practically no storyline as to what you are doing and why) who must take town a crime cartel with no help. You'd expect some translation to Lethal Enforcers. Total kills are king and DH does not try to confuse or deceive with harsh penalties for missing. With Duck Hunt, the concept is so simple it is beautiful - shoot the hell out of the flying ducks. As a child that grew up on Super Mario Brothers with Duck Hunt, it is no surprise that I was pretty pumped when Lethal Enforces hit the Sega Genesis.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |